Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Victory
Ranked Solo/Duo · 186 days ago
9 / 5 / 10
K / D / A
70.4%
Kill participation
931.9
Damage / min
11,798g
469.7 gold / min
20
10 placed · 3 cleared
169
6.7 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNomad Vagabond#4843
Zilean · Top
1 / 2 / 4
38.5% KP
17,586
20% share
9,248g
211 CS · 8.4/m
MXNTAL TERRORlSM#TR1
Master Yi · Jungle
8 / 8 / 1
69.2% KP
21,431
24.3% share
11,547g
167 CS · 6.6/m
Jorbasanger#TR1
Vladimir · Mid
1 / 5 / 4
38.5% KP
21,029
23.9% share
8,240g
183 CS · 7.3/m
legotank#6603
Ornn · ADC
1 / 5 / 7
61.5% KP
10,427
11.8% share
9,434g
159 CS · 6.3/m
GadFurther#TR1
Zyra · Support
2 / 8 / 8
76.9% KP
17,572
20% share
8,045g
67 CS · 2.7/m
Red side
Victoryascehiz00#TR1
Sion · Top
5 / 1 / 6
40.7% KP
14,514
13.9% share
12,571g
263 CS · 10.5/m
SenTELLo Şamil#TR1
Zac · Jungle
3 / 2 / 13
59.3% KP
21,735
20.9% share
11,562g
239 CS · 9.5/m
i do aim#1516
Ahri · Mid
8 / 1 / 4
44.4% KP
23,603
22.6% share
13,440g
242 CS · 9.6/m
serhat#1223
Kai'Sa · ADC
9 / 5 / 10
70.4% KP
23,405
22.5% share
11,798g
169 CS · 6.7/m
Forksit#ZORT
Senna · Support
2 / 4 / 16
66.7% KP
20,981
20.1% share
8,694g
41 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
