Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Defeat
Ranked Solo/Duo · 186 days ago
9 / 9 / 8
K / D / A
56.7%
Kill participation
844.1
Damage / min
12,410g
440.1 gold / min
10
7 placed · 1 cleared
166
5.9 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatascehiz00#TR1
Sion · Top
6 / 4 / 5
36.7% KP
22,070
19.7% share
13,736g
217 CS · 7.7/m
SenTELLo Şamil#TR1
Zac · Jungle
6 / 5 / 15
70% KP
33,370
29.7% share
13,078g
185 CS · 6.6/m
dön gel yine sev#beni
Irelia · Mid
7 / 13 / 4
36.7% KP
21,456
19.1% share
12,287g
214 CS · 7.6/m
serhat#1223
Jhin · ADC
9 / 9 / 8
56.7% KP
23,804
21.2% share
12,410g
166 CS · 5.9/m
loath veiled ire#111
Blitzcrank · Support
2 / 7 / 13
50% KP
11,485
10.2% share
7,932g
24 CS · 0.9/m
Red side
VictoryRLP Jinx#3333
Camille · Top
5 / 6 / 7
31.6% KP
26,210
18.2% share
10,899g
164 CS · 5.8/m
Scylaxv2#12345
Ambessa · Jungle
15 / 3 / 10
65.8% KP
36,455
25.3% share
17,234g
269 CS · 9.5/m
Kral Suriyeli#KING
Akali · Mid
12 / 9 / 7
50% KP
32,127
22.3% share
12,928g
181 CS · 6.4/m
bebe rexha#1501
Hwei · ADC
4 / 5 / 21
65.8% KP
40,730
28.3% share
13,513g
213 CS · 7.6/m
use ur illusion#trick
Soraka · Support
2 / 7 / 22
63.2% KP
8,602
6% share
9,054g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
