Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 186 days ago
2 / 12 / 15
K / D / A
45.9%
Kill participation
361
Damage / min
9,325g
284.7 gold / min
119
47 placed · 7 cleared
23
0.7 CS / min
Objective control
3
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKim Chaewon#Kibir
Varus · Top
5 / 9 / 4
20% KP
23,775
16.9% share
12,864g
212 CS · 6.5/m
Zêno Zoldyck#6661
Kha'Zix · Jungle
8 / 5 / 15
51.1% KP
26,984
19.2% share
17,013g
222 CS · 6.8/m
Im done or NOT#MOB
Ambessa · Mid
19 / 11 / 4
51.1% KP
41,666
29.6% share
17,787g
240 CS · 7.3/m
HÖÖÖÖÖÖÖÖÖÖÖÖ#Swain
Swain · ADC
12 / 4 / 13
55.6% KP
39,851
28.3% share
16,636g
230 CS · 7/m
ROBOMONO#TR1
Karma · Support
1 / 8 / 24
55.6% KP
8,556
6.1% share
10,742g
39 CS · 1.2/m
Red side
Defeat프제짱 PzZZang#GOD
Darius · Top
10 / 8 / 3
35.1% KP
32,205
23.3% share
13,363g
214 CS · 6.5/m
if u can#0007
Zed · Jungle
10 / 7 / 10
54.1% KP
35,337
25.5% share
17,294g
220 CS · 6.7/m
Cacıkçı#trlp
Xerath · Mid
10 / 9 / 7
45.9% KP
29,722
21.5% share
14,074g
207 CS · 6.3/m
maroon#0711
Kai'Sa · ADC
5 / 9 / 6
29.7% KP
29,271
21.2% share
16,908g
288 CS · 8.8/m
serhat#1223
Blitzcrank · Support
2 / 12 / 15
45.9% KP
11,822
8.5% share
9,325g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
