Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 185 days ago
0 / 13 / 33
K / D / A
50%
Kill participation
340.3
Damage / min
14,074g
285.9 gold / min
198
73 placed · 14 cleared
32
0.6 CS / min
Objective control
4
Dragons
3
Baron
7
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat3nes#TR01
Sett · Top
13 / 12 / 14
45% KP
60,655
24.5% share
20,802g
257 CS · 5.2/m
yunusbabaHOPPALA#POMPA
Talon · Jungle
14 / 15 / 9
38.3% KP
50,370
20.3% share
26,344g
379 CS · 7.7/m
Meewtwo#2001
Akshan · Mid
21 / 17 / 10
51.7% KP
54,647
22% share
23,994g
309 CS · 6.3/m
Videns#TR1
Hwei · ADC
10 / 11 / 23
55% KP
61,512
24.8% share
22,138g
280 CS · 5.7/m
vala manwë#ANKA
Nami · Support
2 / 11 / 39
68.3% KP
20,734
8.4% share
15,010g
40 CS · 0.8/m
Red side
VictoryÜfürükçü#Kog
Kog'Maw · Top
20 / 18 / 7
40.9% KP
105,524
35.2% share
22,868g
250 CS · 5.1/m
u88#TR1
Kha'Zix · Jungle
24 / 7 / 18
63.6% KP
74,520
24.9% share
30,514g
344 CS · 7/m
Orange Mango#0608
Irelia · Mid
10 / 14 / 21
47% KP
40,796
13.6% share
23,208g
396 CS · 8/m
qanaryq#TR1
Mel · ADC
12 / 9 / 17
43.9% KP
62,150
20.7% share
24,755g
385 CS · 7.8/m
serhat#1223
Blitzcrank · Support
0 / 13 / 33
50% KP
16,754
5.6% share
14,074g
32 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
