Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 185 days ago
3 / 4 / 25
K / D / A
60.9%
Kill participation
290.7
Damage / min
9,079g
337.1 gold / min
79
33 placed · 7 cleared
23
0.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDENGİM YOK#NNAME
K'Sante · Top
8 / 4 / 5
61.9% KP
32,041
31.1% share
12,337g
197 CS · 7.3/m
Hacktan#667
Ambessa · Jungle
7 / 9 / 3
47.6% KP
16,275
15.8% share
11,295g
147 CS · 5.5/m
İnari#ahri1
Ahri · Mid
4 / 9 / 7
52.4% KP
29,819
28.9% share
9,689g
193 CS · 7.2/m
rabbitlol#adc1
Tristana · ADC
1 / 10 / 4
23.8% KP
18,627
18.1% share
9,482g
193 CS · 7.2/m
Berglöwe#777
Nami · Support
1 / 14 / 9
47.6% KP
6,346
6.2% share
6,795g
25 CS · 0.9/m
Red side
Victoryascehiz00#TR1
Sion · Top
3 / 8 / 9
26.1% KP
11,999
10.4% share
10,514g
158 CS · 5.9/m
SenTELLo Şamil#TR1
Zac · Jungle
5 / 1 / 21
56.5% KP
21,510
18.7% share
13,310g
226 CS · 8.4/m
Gölge Alev#6767
Xerath · Mid
19 / 5 / 11
65.2% KP
45,916
39.8% share
14,460g
200 CS · 7.4/m
死亡代理人#カラス
Samira · ADC
16 / 3 / 9
54.3% KP
27,996
24.3% share
15,463g
179 CS · 6.6/m
serhat#1223
Blitzcrank · Support
3 / 4 / 25
60.9% KP
7,829
6.8% share
9,079g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
