Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 185 days ago
2 / 5 / 13
K / D / A
62.5%
Kill participation
239
Damage / min
8,780g
287.4 gold / min
97
43 placed · 7 cleared
35
1.1 CS / min
Objective control
1
Dragons
2
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatwinds of change#king
Yasuo · Top
7 / 9 / 7
58.3% KP
41,657
37.9% share
13,686g
210 CS · 6.9/m
KIYICI#cgr
Lee Sin · Jungle
4 / 5 / 8
50% KP
18,615
16.9% share
13,649g
239 CS · 7.8/m
esc0rpark#d1c7
Malphite · Mid
4 / 9 / 8
50% KP
16,705
15.2% share
10,639g
185 CS · 6.1/m
Elite Warriors#NTC
Kai'Sa · ADC
7 / 9 / 8
62.5% KP
25,746
23.4% share
15,475g
216 CS · 7.1/m
serhat#1223
Blitzcrank · Support
2 / 5 / 13
62.5% KP
7,302
6.6% share
8,780g
35 CS · 1.1/m
Red side
VictoryHT LiveYourLife#MT7
Vladimir · Top
12 / 9 / 6
48.6% KP
36,148
29.5% share
14,097g
198 CS · 6.5/m
çiçek#0707
Jarvan IV · Jungle
9 / 5 / 18
73% KP
21,369
17.4% share
14,298g
224 CS · 7.3/m
TheHunger#TR1
Sylas · Mid
6 / 1 / 17
62.2% KP
26,823
21.9% share
13,147g
236 CS · 7.7/m
Sofuş#TR1
Sivir · ADC
7 / 5 / 11
48.6% KP
29,058
23.7% share
15,344g
268 CS · 8.8/m
toptan fiyatına#0000
Yuumi · Support
3 / 4 / 22
67.6% KP
9,316
7.6% share
9,503g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
