Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 185 days ago
1 / 3 / 14
K / D / A
42.9%
Kill participation
312.9
Damage / min
7,382g
314.8 gold / min
50
23 placed · 2 cleared
21
0.9 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMızrak Reis#TR1
Shen · Top
6 / 6 / 13
54.3% KP
26,045
26.4% share
10,145g
139 CS · 5.9/m
Kapı gibi#1907
Sylas · Jungle
14 / 0 / 4
51.4% KP
24,443
24.8% share
15,508g
217 CS · 9.3/m
winds of change#king
Irelia · Mid
7 / 5 / 9
45.7% KP
23,447
23.8% share
11,811g
202 CS · 8.6/m
Rein For Elain#TR1
Jinx · ADC
7 / 4 / 6
37.1% KP
17,200
17.5% share
11,897g
167 CS · 7.1/m
serhat#1223
Blitzcrank · Support
1 / 3 / 14
42.9% KP
7,338
7.5% share
7,382g
21 CS · 0.9/m
Red side
Defeatсветить#lai
Ornn · Top
2 / 9 / 3
29.4% KP
14,350
19.3% share
7,761g
151 CS · 6.4/m
no rainbows#3123
Kayn · Jungle
3 / 8 / 5
47.1% KP
16,898
22.7% share
8,654g
143 CS · 6.1/m
white1#707
Akali · Mid
5 / 6 / 5
58.8% KP
18,920
25.4% share
8,777g
153 CS · 6.5/m
maraz doktor#adana
Kai'Sa · ADC
5 / 7 / 4
52.9% KP
17,386
23.4% share
10,147g
159 CS · 6.8/m
Ben Mankenim#2892
Yuumi · Support
2 / 5 / 9
64.7% KP
6,882
9.2% share
6,887g
23 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
