Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 185 days ago
2 / 2 / 26
K / D / A
65.1%
Kill participation
327
Damage / min
9,213g
349 gold / min
85
35 placed · 3 cleared
16
0.6 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorycecuncorner#7235
Akali · Top
5 / 7 / 5
23.3% KP
21,815
19.1% share
9,715g
166 CS · 6.3/m
bHkLqOJessica#TR1
Jarvan IV · Jungle
7 / 2 / 22
67.4% KP
19,437
17% share
13,017g
167 CS · 6.3/m
rudy#gun
Ahri · Mid
12 / 5 / 13
58.1% KP
32,314
28.3% share
12,792g
196 CS · 7.4/m
Pavarotti#Order
Draven · ADC
17 / 3 / 13
69.8% KP
32,115
28.1% share
19,024g
196 CS · 7.4/m
serhat#1223
Blitzcrank · Support
2 / 2 / 26
65.1% KP
8,632
7.6% share
9,213g
16 CS · 0.6/m
Red side
DefeatKURNAZOTUZBİRCİ#KURNZ
Kennen · Top
7 / 6 / 8
78.9% KP
27,756
34.3% share
12,314g
180 CS · 6.8/m
DOPAMINE#EZKNG
Aatrox · Jungle
4 / 10 / 4
42.1% KP
16,537
20.4% share
11,180g
178 CS · 6.7/m
tarnished grace#ELDR
Sylas · Mid
6 / 8 / 3
47.4% KP
16,439
20.3% share
9,950g
150 CS · 5.7/m
B Frec#001
Caitlyn · ADC
2 / 13 / 3
26.3% KP
15,656
19.3% share
9,956g
162 CS · 6.1/m
R Í O N A#OOO
Milio · Support
0 / 6 / 11
57.9% KP
4,573
5.6% share
6,675g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
