Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 185 days ago
1 / 8 / 23
K / D / A
49%
Kill participation
313.8
Damage / min
10,313g
297.5 gold / min
108
45 placed · 9 cleared
28
0.8 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVeilskud#TR1
Gangplank · Top
21 / 6 / 6
55.1% KP
54,958
34.6% share
25,305g
282 CS · 8.1/m
WâfféN#TR1
Lillia · Jungle
4 / 10 / 17
42.9% KP
27,163
17.1% share
14,772g
261 CS · 7.5/m
Voıkâ#Briar
Briar · Mid
18 / 10 / 8
53.1% KP
38,620
24.3% share
16,992g
193 CS · 5.6/m
ABUGAT FANGİRL#ABGT1
Jax · ADC
5 / 14 / 9
28.6% KP
27,251
17.2% share
15,242g
268 CS · 7.7/m
serhat#1223
Blitzcrank · Support
1 / 8 / 23
49% KP
10,877
6.8% share
10,313g
28 CS · 0.8/m
Red side
DefeatKaladin#136
Cassiopeia · Top
3 / 13 / 7
20.8% KP
23,484
13.3% share
12,888g
262 CS · 7.6/m
tuvalethortumu06#ata
Vi · Jungle
19 / 8 / 7
54.2% KP
48,186
27.3% share
19,160g
229 CS · 6.6/m
İnsan Çalışması#TR1
Taliyah · Mid
9 / 9 / 14
47.9% KP
43,570
24.7% share
14,167g
210 CS · 6.1/m
Anrada#agrr
Brand · ADC
13 / 10 / 14
56.3% KP
46,907
26.6% share
18,536g
266 CS · 7.7/m
Bukroshee#神です
Nami · Support
4 / 9 / 22
54.2% KP
14,158
8% share
10,295g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
