Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 185 days ago
4 / 4 / 27
K / D / A
62%
Kill participation
336.9
Damage / min
11,984g
322.2 gold / min
133
57 placed · 10 cleared
28
0.8 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
5
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathilekarfare#TR1
Malphite · Top
4 / 12 / 11
30% KP
36,365
21.1% share
13,780g
222 CS · 6/m
S400 Elise#S400
Elise · Jungle
17 / 8 / 10
54% KP
39,687
23% share
20,311g
285 CS · 7.7/m
lee jeno#Neo
Lux · Mid
12 / 8 / 19
62% KP
47,035
27.3% share
18,265g
265 CS · 7.1/m
SUPVON#0634
Miss Fortune · ADC
13 / 10 / 9
44% KP
36,793
21.3% share
19,581g
254 CS · 6.8/m
serhat#1223
Blitzcrank · Support
4 / 4 / 27
62% KP
12,531
7.3% share
11,984g
28 CS · 0.8/m
Red side
Victoryomletlik#TR1
Aatrox · Top
3 / 10 / 11
33.3% KP
19,864
13.8% share
12,585g
223 CS · 6/m
Koşanat#9195
Fiddlesticks · Jungle
16 / 7 / 11
64.3% KP
47,703
33.2% share
20,664g
282 CS · 7.6/m
Kral Suriyeli#KING
Irelia · Mid
11 / 15 / 15
61.9% KP
42,167
29.3% share
20,304g
319 CS · 8.6/m
Monarchsw#pain
Ezreal · ADC
11 / 11 / 10
50% KP
27,213
18.9% share
20,150g
289 CS · 7.8/m
MARAK0#TR1
Karma · Support
1 / 8 / 25
61.9% KP
6,772
4.7% share
11,375g
44 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
