Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Victory
Ranked Solo/Duo · 185 days ago
12 / 3 / 3
K / D / A
38.5%
Kill participation
1,377.5
Damage / min
15,045g
526 gold / min
33
10 placed · 10 cleared
200
7 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryayaklargelsin#feet
Gragas · Top
7 / 3 / 13
51.3% KP
21,610
14.9% share
10,800g
160 CS · 5.6/m
Monarchsw#pain
Qiyana · Jungle
14 / 10 / 16
76.9% KP
40,818
28.2% share
16,100g
169 CS · 5.9/m
kadınlara aşığım#aşk
Malzahar · Mid
2 / 4 / 20
56.4% KP
33,015
22.8% share
12,220g
242 CS · 8.5/m
serhat#1223
Vayne · ADC
12 / 3 / 3
38.5% KP
39,397
27.2% share
15,045g
200 CS · 7/m
Alâte#TR1
Rakan · Support
4 / 3 / 26
76.9% KP
10,084
7% share
9,982g
36 CS · 1.3/m
Red side
DefeatWPF Zerobaca#TR1
Cho'Gath · Top
2 / 8 / 3
21.7% KP
19,177
19% share
8,269g
169 CS · 5.9/m
Kral Suriyeli#KING
Zed · Jungle
3 / 9 / 6
39.1% KP
21,025
20.8% share
13,603g
222 CS · 7.8/m
XxXcRaZyXxX#TR1
Sion · Mid
4 / 5 / 3
30.4% KP
20,153
20% share
13,926g
270 CS · 9.4/m
mirina#pink
Mel · ADC
12 / 7 / 3
65.2% KP
28,625
28.4% share
15,190g
222 CS · 7.8/m
infuturewetrust#drip
Karma · Support
2 / 10 / 10
52.2% KP
11,899
11.8% share
8,492g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
