Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 184 days ago
1 / 6 / 15
K / D / A
34%
Kill participation
260.2
Damage / min
7,623g
295.7 gold / min
66
34 placed · 5 cleared
18
0.7 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTaika#Talon
Ambessa · Top
0 / 11 / 6
12.8% KP
10,000
8.6% share
7,404g
119 CS · 4.6/m
DOC HUDSONHORNET#PSTON
Graves · Jungle
22 / 2 / 6
59.6% KP
34,526
29.8% share
18,573g
278 CS · 10.8/m
Elçi#who
Aurora · Mid
12 / 5 / 16
59.6% KP
31,095
26.8% share
12,980g
190 CS · 7.4/m
lots of guns#john
Lucian · ADC
12 / 1 / 17
61.7% KP
33,704
29% share
15,458g
237 CS · 9.2/m
serhat#1223
Blitzcrank · Support
1 / 6 / 15
34% KP
6,709
5.8% share
7,623g
18 CS · 0.7/m
Red side
DefeatGUZEL KIZLAR DM#0001
Fiora · Top
5 / 7 / 4
36% KP
16,000
19.9% share
12,009g
210 CS · 8.1/m
TEEMO SUP#3131
Warwick · Jungle
10 / 11 / 4
56% KP
16,503
20.5% share
12,700g
132 CS · 5.1/m
PusulasızDümenim#0001
Azir · Mid
1 / 7 / 5
24% KP
12,295
15.3% share
9,430g
204 CS · 7.9/m
Enryu#237
Varus · ADC
8 / 10 / 4
48% KP
21,247
26.4% share
10,251g
179 CS · 6.9/m
EEnJoyTheLifeE#TR1
Galio · Support
1 / 12 / 11
48% KP
14,360
17.9% share
6,800g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
