Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 184 days ago
2 / 5 / 26
K / D / A
62.2%
Kill participation
395.1
Damage / min
10,514g
309.2 gold / min
110
48 placed · 7 cleared
27
0.8 CS / min
Objective control
2
Dragons
2
Baron
5
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdc gg outplay#OUT
Zed · Top
9 / 12 / 3
46.2% KP
32,728
26.1% share
16,790g
238 CS · 7/m
EfsaneKral0142#TR1
Zac · Jungle
3 / 7 / 7
38.5% KP
15,572
12.4% share
12,836g
210 CS · 6.2/m
dc gg outplay#xxxx
Camille · Mid
5 / 8 / 10
57.7% KP
31,628
25.3% share
13,936g
228 CS · 6.7/m
0TANT1K#TR1
Xayah · ADC
6 / 10 / 8
53.8% KP
33,230
26.6% share
16,723g
266 CS · 7.8/m
the hornet user#740
Nami · Support
3 / 8 / 15
69.2% KP
12,002
9.6% share
11,228g
27 CS · 0.8/m
Red side
Victoryokanburukisîkiki#Uk9
Akali · Top
5 / 7 / 7
26.7% KP
24,466
17.3% share
13,485g
238 CS · 7/m
suayipuzun fan#361
Talon · Jungle
21 / 4 / 11
71.1% KP
43,049
30.5% share
22,785g
287 CS · 8.4/m
klaus#667
Katarina · Mid
7 / 5 / 17
53.3% KP
30,388
21.5% share
13,750g
214 CS · 6.3/m
nikah masası#goerz
Kai'Sa · ADC
10 / 5 / 14
53.3% KP
29,947
21.2% share
19,738g
304 CS · 8.9/m
serhat#1223
Blitzcrank · Support
2 / 5 / 26
62.2% KP
13,433
9.5% share
10,514g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
