Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 184 days ago
8 / 6 / 19
K / D / A
71.1%
Kill participation
630.7
Damage / min
11,144g
399.2 gold / min
79
33 placed · 4 cleared
26
0.9 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysa ben teo#3131
Ambessa · Top
6 / 4 / 9
33.3% KP
23,141
18.4% share
12,048g
195 CS · 7/m
xlxlxlyxl#xyz
Zed · Jungle
9 / 6 / 9
40% KP
20,491
16.3% share
16,286g
219 CS · 7.8/m
TP Eolia#eolia
Aurora · Mid
8 / 8 / 8
35.6% KP
29,662
23.6% share
12,859g
180 CS · 6.4/m
MPT 76#cCc
Tristana · ADC
16 / 8 / 11
60% KP
33,258
26.4% share
19,196g
244 CS · 8.7/m
qanaryq#TR1
Sylas · Support
6 / 12 / 12
40% KP
19,398
15.4% share
10,673g
35 CS · 1.3/m
Red side
DefeatTemas Bağımlısı#2020
Ornn · Top
0 / 5 / 3
7.9% KP
9,829
9.7% share
7,483g
146 CS · 5.2/m
FirstQuality#7958
Graves · Jungle
9 / 10 / 9
47.4% KP
18,406
18.2% share
14,686g
231 CS · 8.3/m
EFS MMY#TR1
Ahri · Mid
10 / 10 / 8
47.4% KP
28,183
27.9% share
13,576g
221 CS · 7.9/m
zenit#madly
Kai'Sa · ADC
11 / 14 / 16
71.1% KP
27,074
26.8% share
14,023g
165 CS · 5.9/m
serhat#1223
Blitzcrank · Support
8 / 6 / 19
71.1% KP
17,607
17.4% share
11,144g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
