Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 183 days ago
2 / 8 / 22
K / D / A
70.6%
Kill participation
349.6
Damage / min
8,751g
321.1 gold / min
78
29 placed · 7 cleared
29
1.1 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNameless King#TR4
Yone · Top
5 / 8 / 5
29.4% KP
15,242
16.2% share
9,129g
156 CS · 5.7/m
fLoA#EEE
Jarvan IV · Jungle
7 / 11 / 14
61.8% KP
19,168
20.4% share
11,197g
151 CS · 5.5/m
Lêâttas#7575
Xerath · Mid
6 / 8 / 10
47.1% KP
21,068
22.4% share
10,520g
231 CS · 8.5/m
GetLazzio#3561
Ezreal · ADC
14 / 10 / 7
61.8% KP
29,025
30.9% share
14,308g
206 CS · 7.6/m
serhat#1223
Blitzcrank · Support
2 / 8 / 22
70.6% KP
9,526
10.1% share
8,751g
29 CS · 1.1/m
Red side
VictoryKisuke#1v9Qi
Qiyana · Top
4 / 6 / 4
17.8% KP
19,690
17% share
10,204g
185 CS · 6.8/m
Rorschach#9025
Nocturne · Jungle
14 / 2 / 12
57.8% KP
20,966
18.1% share
16,348g
242 CS · 8.9/m
DRX WhiteBeard#BLD
Twisted Fate · Mid
3 / 6 / 10
28.9% KP
15,255
13.2% share
12,878g
225 CS · 8.3/m
Ohhcurf#TR1
Jinx · ADC
22 / 12 / 7
64.4% KP
46,897
40.5% share
21,779g
226 CS · 8.3/m
TroopEl#2428
Thresh · Support
2 / 8 / 28
66.7% KP
13,126
11.3% share
10,194g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
