Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 183 days ago
0 / 2 / 23
K / D / A
65.7%
Kill participation
334.4
Damage / min
8,528g
332.3 gold / min
64
27 placed · 4 cleared
28
1.1 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSeyit Burak#TR1
Kayle · Top
0 / 7 / 2
12.5% KP
7,670
12.5% share
7,494g
175 CS · 6.8/m
hooltrass#1963
Volibear · Jungle
3 / 10 / 5
50% KP
11,386
18.5% share
8,607g
159 CS · 6.2/m
Regis#note
Yasuo · Mid
10 / 7 / 3
81.3% KP
26,658
43.4% share
14,529g
226 CS · 8.8/m
chimera#death
Varus · ADC
1 / 6 / 2
18.8% KP
9,011
14.7% share
8,917g
171 CS · 6.7/m
Aurelia#3672
Janna · Support
2 / 5 / 6
50% KP
6,698
10.9% share
6,450g
19 CS · 0.7/m
Red side
VictoryCN Combo Lee#TR1
Jarvan IV · Top
2 / 2 / 9
31.4% KP
10,776
12.7% share
10,289g
186 CS · 7.2/m
call me ishmael#TR1
Nidalee · Jungle
9 / 3 / 11
57.1% KP
14,919
17.6% share
12,132g
185 CS · 7.2/m
yt asshiaz fun#ashz
LeBlanc · Mid
6 / 7 / 10
45.7% KP
24,724
29.2% share
10,526g
180 CS · 7/m
walter#keshi
Samira · ADC
18 / 2 / 7
71.4% KP
25,553
30.2% share
17,484g
195 CS · 7.6/m
serhat#1223
Blitzcrank · Support
0 / 2 / 23
65.7% KP
8,584
10.2% share
8,528g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
