Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 183 days ago
2 / 4 / 22
K / D / A
38.7%
Kill participation
356.5
Damage / min
8,928g
335.8 gold / min
55
26 placed · 0 cleared
20
0.8 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatl9 secret acc#SIT
Varus · Top
4 / 13 / 2
26.1% KP
20,603
21.1% share
10,322g
177 CS · 6.7/m
ı miss her#76423
Master Yi · Jungle
5 / 15 / 5
43.5% KP
17,730
18.1% share
12,321g
149 CS · 5.6/m
Biggie Smalls#2155
Katarina · Mid
8 / 15 / 5
56.5% KP
25,765
26.4% share
11,493g
159 CS · 6/m
771#2505
Ezreal · ADC
3 / 9 / 5
34.8% KP
17,669
18.1% share
11,016g
202 CS · 7.6/m
ata jungle#nvl
Teemo · Support
3 / 10 / 7
43.5% KP
15,941
16.3% share
9,647g
66 CS · 2.5/m
Red side
Victorybaylord#kt1
Rumble · Top
7 / 6 / 13
32.3% KP
22,953
16.6% share
11,865g
183 CS · 6.9/m
BrandAlemdar#TR1
Rengar · Jungle
29 / 6 / 5
54.8% KP
43,727
31.6% share
17,886g
188 CS · 7.1/m
Olymboss#EKKO
Ahri · Mid
11 / 4 / 12
37.1% KP
31,443
22.7% share
14,038g
212 CS · 8/m
Karaknight#ANKA
Samira · ADC
13 / 3 / 8
33.9% KP
30,846
22.3% share
17,248g
232 CS · 8.7/m
serhat#1223
Blitzcrank · Support
2 / 4 / 22
38.7% KP
9,477
6.8% share
8,928g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
