Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 183 days ago
2 / 6 / 13
K / D / A
60%
Kill participation
323.6
Damage / min
7,529g
306.3 gold / min
60
25 placed · 0 cleared
27
1.1 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryパンツの中に出ちゃった#eren
Garen · Top
8 / 0 / 4
38.7% KP
23,934
26.3% share
13,799g
218 CS · 8.9/m
Eskiden İyiydim#chall
Xin Zhao · Jungle
6 / 7 / 11
54.8% KP
13,399
14.7% share
9,247g
125 CS · 5.1/m
Ryejin#1881
Mel · Mid
8 / 9 / 10
58.1% KP
17,145
18.8% share
10,650g
181 CS · 7.4/m
Kaldırmadan16CM#KOK
Lucian · ADC
8 / 6 / 8
51.6% KP
29,080
32% share
11,864g
204 CS · 8.3/m
Blaire#cilek
Yuumi · Support
1 / 3 / 18
61.3% KP
7,423
8.2% share
6,778g
5 CS · 0.2/m
Red side
Defeatbaylord#kt1
Shen · Top
0 / 6 / 7
28% KP
12,886
16.7% share
7,401g
166 CS · 6.8/m
لا رحمة لا أمان#fate
Ambessa · Jungle
13 / 3 / 9
88% KP
25,659
33.2% share
12,923g
170 CS · 6.9/m
Kraewen1#5836
Galio · Mid
3 / 7 / 12
60% KP
14,552
18.8% share
9,850g
179 CS · 7.3/m
Karaknight#ANKA
Samira · ADC
7 / 9 / 4
44% KP
16,188
21% share
11,932g
170 CS · 6.9/m
serhat#1223
Blitzcrank · Support
2 / 6 / 13
60% KP
7,956
10.3% share
7,529g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
