Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Defeat
Ranked Solo/Duo · 183 days ago
1 / 6 / 12
K / D / A
72.2%
Kill participation
336.7
Damage / min
7,232g
285.8 gold / min
68
31 placed · 10 cleared
41
1.6 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryP1ckle R1ck#TR1
Sett · Top
8 / 3 / 5
36.1% KP
21,247
19.7% share
12,707g
194 CS · 7.7/m
Santrafor Burak#Golll
Lee Sin · Jungle
8 / 3 / 12
55.6% KP
17,748
16.4% share
12,047g
164 CS · 6.5/m
d2u#exile
Azir · Mid
6 / 4 / 8
38.9% KP
17,603
16.3% share
10,556g
166 CS · 6.6/m
sekerim#irl
Lucian · ADC
10 / 4 / 13
63.9% KP
39,541
36.6% share
14,959g
204 CS · 8.1/m
DoIphin#TR1
Nami · Support
4 / 4 / 24
77.8% KP
11,791
10.9% share
10,019g
31 CS · 1.2/m
Red side
DefeatUHUD OKÇUSU#1337
Yasuo · Top
2 / 9 / 4
33.3% KP
12,931
18% share
8,382g
172 CS · 6.8/m
Derinkırmızı#TR1
Rek'Sai · Jungle
4 / 7 / 4
44.4% KP
10,007
13.9% share
9,940g
170 CS · 6.7/m
light#打火机
Ryze · Mid
7 / 5 / 5
66.7% KP
26,144
36.4% share
12,133g
215 CS · 8.5/m
Scary Movie#Six
Vayne · ADC
4 / 9 / 5
50% KP
14,192
19.8% share
10,724g
184 CS · 7.3/m
serhat#1223
Lulu · Support
1 / 6 / 12
72.2% KP
8,518
11.9% share
7,232g
41 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
