Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 183 days ago
5 / 4 / 22
K / D / A
62.8%
Kill participation
508.2
Damage / min
11,728g
362.7 gold / min
110
43 placed · 9 cleared
33
1 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
5
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat404 hot found#404
Camille · Top
9 / 5 / 7
64% KP
29,780
30.1% share
13,181g
210 CS · 6.5/m
Santrafor Burak#Golll
Hecarim · Jungle
5 / 11 / 10
60% KP
17,463
17.6% share
14,052g
190 CS · 5.9/m
d2u#exile
Vladimir · Mid
7 / 10 / 6
52% KP
25,812
26.1% share
13,212g
214 CS · 6.6/m
adtgadadad#adad
Draven · ADC
3 / 10 / 3
24% KP
18,473
18.7% share
14,295g
246 CS · 7.6/m
Youtube Soytario#1505
Soraka · Support
1 / 7 / 10
44% KP
7,453
7.5% share
8,337g
28 CS · 0.9/m
Red side
VictoryBathie#999
Yone · Top
7 / 8 / 5
27.9% KP
35,692
21.3% share
14,069g
260 CS · 8/m
Heavirsak#8756
Olaf · Jungle
10 / 5 / 6
37.2% KP
23,128
13.8% share
16,045g
260 CS · 8/m
KLAUSHYDRA#TR25
Malzahar · Mid
7 / 6 / 15
51.2% KP
50,711
30.3% share
17,907g
292 CS · 9/m
SasaNe#TR1
Hwei · ADC
14 / 4 / 6
46.5% KP
41,271
24.7% share
16,789g
253 CS · 7.8/m
serhat#1223
Blitzcrank · Support
5 / 4 / 22
62.8% KP
16,431
9.8% share
11,728g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
