Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 182 days ago
1 / 7 / 14
K / D / A
38.5%
Kill participation
314.7
Damage / min
8,819g
259.3 gold / min
112
43 placed · 14 cleared
30
0.9 CS / min
Objective control
2
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTelchie#MEOW
Aurora · Top
9 / 6 / 7
37.2% KP
33,392
23.4% share
13,768g
240 CS · 7.1/m
MEGA TÜRK#zei
Aatrox · Jungle
13 / 8 / 9
51.2% KP
38,178
26.8% share
18,453g
260 CS · 7.6/m
Saki#Medic
LeBlanc · Mid
13 / 7 / 10
53.5% KP
29,932
21% share
15,130g
190 CS · 5.6/m
ˇ77#7777
Jhin · ADC
5 / 8 / 11
37.2% KP
30,363
21.3% share
15,780g
286 CS · 8.4/m
Realegendary#TR1
Rell · Support
3 / 10 / 18
48.8% KP
10,780
7.6% share
11,282g
36 CS · 1.1/m
Red side
DefeatDRAGNATATURK#ALXAH
Yasuo · Top
2 / 13 / 6
20.5% KP
17,483
12% share
10,837g
227 CS · 6.7/m
nylish#444
Zed · Jungle
19 / 8 / 6
64.1% KP
59,416
40.7% share
22,725g
278 CS · 8.2/m
Senqai#5896
Katarina · Mid
14 / 10 / 5
48.7% KP
31,827
21.8% share
17,445g
250 CS · 7.3/m
cinnet#xxxx
Vel'Koz · ADC
3 / 5 / 9
30.8% KP
26,458
18.1% share
12,803g
238 CS · 7/m
serhat#1223
Blitzcrank · Support
1 / 7 / 14
38.5% KP
10,706
7.3% share
8,819g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
