Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 182 days ago
0 / 2 / 20
K / D / A
71.4%
Kill participation
287.6
Damage / min
9,335g
305.4 gold / min
108
43 placed · 12 cleared
37
1.2 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatProtoBird01#F211
Riven · Top
2 / 7 / 2
18.2% KP
14,737
16.8% share
9,480g
198 CS · 6.5/m
suayipuzun fan#361
Sylas · Jungle
13 / 4 / 3
72.7% KP
22,032
25.1% share
16,470g
212 CS · 6.9/m
nylish#444
Syndra · Mid
5 / 7 / 3
36.4% KP
25,010
28.5% share
13,091g
284 CS · 9.3/m
sleep paralysis#999jw
Nilah · ADC
2 / 6 / 5
31.8% KP
13,566
15.4% share
12,358g
251 CS · 8.2/m
ClickYou#0001
Yuumi · Support
0 / 4 / 8
36.4% KP
12,519
14.2% share
7,260g
21 CS · 0.7/m
Red side
VictoryKing Ragnar#3482
Mordekaiser · Top
6 / 4 / 12
64.3% KP
22,698
24.6% share
14,380g
236 CS · 7.7/m
turkish jungle#024
Graves · Jungle
13 / 4 / 6
67.9% KP
26,948
29.2% share
18,070g
274 CS · 9/m
SONMENZİL#TR1
Varus · Mid
2 / 4 / 10
42.9% KP
11,004
11.9% share
11,785g
227 CS · 7.4/m
SchieN#ADC
Lucian · ADC
7 / 8 / 5
42.9% KP
22,764
24.7% share
16,032g
291 CS · 9.5/m
serhat#1223
Blitzcrank · Support
0 / 2 / 20
71.4% KP
8,790
9.5% share
9,335g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
