Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 182 days ago
2 / 7 / 23
K / D / A
69.4%
Kill participation
359.5
Damage / min
7,837g
326.5 gold / min
60
30 placed · 7 cleared
26
1.1 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydomuz#eşşek
Gnar · Top
7 / 2 / 4
30.6% KP
35,020
29% share
13,030g
234 CS · 9.8/m
THOMY#BIG
Graves · Jungle
8 / 3 / 15
63.9% KP
23,457
19.4% share
13,606g
236 CS · 9.8/m
baba#9735
Cassiopeia · Mid
7 / 3 / 12
52.8% KP
22,609
18.7% share
11,526g
195 CS · 8.1/m
g t c n r s h#black
Yunara · ADC
12 / 5 / 9
58.3% KP
31,035
25.7% share
16,293g
229 CS · 9.5/m
serhat#1223
Blitzcrank · Support
2 / 7 / 23
69.4% KP
8,629
7.1% share
7,837g
26 CS · 1.1/m
Red side
DefeatSelimSYN#SYN
Sion · Top
2 / 7 / 2
20% KP
15,722
19.5% share
8,372g
166 CS · 6.9/m
SenTELLo Şamil#TR1
Zac · Jungle
5 / 6 / 7
60% KP
16,028
19.9% share
9,590g
142 CS · 5.9/m
ŞAMATAKRALI31#3131
Mel · Mid
7 / 7 / 6
65% KP
25,419
31.6% share
11,553g
222 CS · 9.3/m
bersan#361
Samira · ADC
4 / 9 / 4
40% KP
14,683
18.2% share
9,789g
171 CS · 7.1/m
sıkıntı54#TR1
Nautilus · Support
2 / 7 / 9
55% KP
8,629
10.7% share
6,934g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
