Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 182 days ago
3 / 5 / 20
K / D / A
59%
Kill participation
283
Damage / min
9,049g
342.8 gold / min
71
27 placed · 5 cleared
19
0.7 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatyaratıcınadizçök#123
Riven · Top
6 / 11 / 1
38.9% KP
18,821
23.8% share
10,965g
159 CS · 6/m
BLindGuardiaNas#0000
Ambessa · Jungle
2 / 6 / 4
33.3% KP
12,356
15.6% share
9,565g
191 CS · 7.2/m
Cacıkçı#trlp
Irelia · Mid
3 / 8 / 1
22.2% KP
16,225
20.5% share
10,424g
261 CS · 9.9/m
F 4#0609
Lucian · ADC
7 / 9 / 6
72.2% KP
24,877
31.5% share
12,486g
202 CS · 7.7/m
sekerim#irl
Yuumi · Support
0 / 5 / 15
83.3% KP
6,720
8.5% share
6,991g
10 CS · 0.4/m
Red side
VictoryLignaeusˇ#ˇ1881
Zaahen · Top
10 / 2 / 5
38.5% KP
26,919
23.8% share
14,506g
218 CS · 8.3/m
let me 1v9#Rynx
Talon · Jungle
12 / 3 / 5
43.6% KP
30,996
27.4% share
14,428g
248 CS · 9.4/m
s3nz4L1ms1nH3yxD#phub1
LeBlanc · Mid
7 / 1 / 9
41% KP
24,512
21.6% share
11,740g
192 CS · 7.3/m
ârkadya#1998
Ezreal · ADC
7 / 7 / 8
38.5% KP
23,430
20.7% share
12,955g
212 CS · 8/m
serhat#1223
Blitzcrank · Support
3 / 5 / 20
59% KP
7,471
6.6% share
9,049g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
