Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 182 days ago
6 / 5 / 28
K / D / A
66.7%
Kill participation
580.8
Damage / min
11,600g
415.5 gold / min
77
36 placed · 6 cleared
26
0.9 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTormenta#TR2
Yorick · Top
0 / 10 / 3
10.3% KP
11,540
12% share
10,663g
205 CS · 7.3/m
Rengar#PBJ
Rengar · Jungle
7 / 13 / 3
34.5% KP
16,534
17.2% share
13,154g
153 CS · 5.5/m
ZenitH#easy
LeBlanc · Mid
13 / 11 / 1
48.3% KP
32,060
33.4% share
14,002g
181 CS · 6.5/m
THOMY#BIG
Lucian · ADC
6 / 11 / 8
48.3% KP
23,983
25% share
14,323g
224 CS · 8/m
Effy#KJEKE
Nami · Support
3 / 6 / 16
65.5% KP
11,997
12.5% share
9,408g
29 CS · 1/m
Red side
VictoryOnxry#808
Volibear · Top
11 / 6 / 4
29.4% KP
32,289
24.6% share
13,497g
201 CS · 7.2/m
Łoven#5477
Wukong · Jungle
9 / 6 / 8
33.3% KP
15,005
11.4% share
12,725g
199 CS · 7.1/m
Posterfo#001
Vex · Mid
19 / 2 / 9
54.9% KP
42,598
32.5% share
16,741g
217 CS · 7.8/m
Selo#TR6
Sivir · ADC
6 / 10 / 13
37.3% KP
25,139
19.2% share
14,891g
249 CS · 8.9/m
serhat#1223
Blitzcrank · Support
6 / 5 / 28
66.7% KP
16,214
12.4% share
11,600g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
