Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 182 days ago
2 / 5 / 21
K / D / A
53.5%
Kill participation
316.9
Damage / min
10,580g
318.2 gold / min
121
44 placed · 11 cleared
23
0.7 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIXIecutioner#Emre
Akali · Top
8 / 11 / 3
33.3% KP
25,222
22.7% share
12,954g
194 CS · 5.8/m
TONNYMONTONAAA#MYY
Ambessa · Jungle
3 / 6 / 9
36.4% KP
17,536
15.8% share
15,497g
285 CS · 8.6/m
m5 e60#3310
Zed · Mid
15 / 8 / 5
60.6% KP
34,919
31.5% share
16,728g
209 CS · 6.3/m
Pembe Panter#TR08
Lucian · ADC
3 / 12 / 8
33.3% KP
21,265
19.2% share
13,861g
257 CS · 7.7/m
Yuisha#316
Nami · Support
4 / 6 / 14
54.5% KP
12,033
10.8% share
10,593g
33 CS · 1/m
Red side
VictoryKorna Selektör#Korna
Briar · Top
10 / 7 / 7
39.5% KP
32,727
25.4% share
13,120g
176 CS · 5.3/m
turkish taliyah#kick
Taliyah · Jungle
15 / 8 / 9
55.8% KP
34,981
27.1% share
19,714g
292 CS · 8.8/m
Mikrop#4444
Ahri · Mid
6 / 7 / 6
27.9% KP
22,289
17.3% share
13,470g
236 CS · 7.1/m
Umdu#TR17
Kai'Sa · ADC
10 / 7 / 13
53.5% KP
28,316
22% share
18,296g
271 CS · 8.2/m
serhat#1223
Blitzcrank · Support
2 / 5 / 21
53.5% KP
10,538
8.2% share
10,580g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
