Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 182 days ago
0 / 6 / 30
K / D / A
69.8%
Kill participation
480.1
Damage / min
7,882g
334.7 gold / min
75
31 placed · 7 cleared
22
0.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPeachkisser#TR1
Shen · Top
4 / 8 / 6
45.5% KP
13,580
17.6% share
8,876g
137 CS · 5.8/m
LİSELİM#CKO
Nidalee · Jungle
7 / 4 / 8
68.2% KP
16,812
21.8% share
10,906g
135 CS · 5.7/m
Humble Zeref#1007
Pantheon · Mid
5 / 9 / 4
40.9% KP
22,124
28.7% share
9,079g
170 CS · 7.2/m
akishalar gelmis#kac
Ashe · ADC
4 / 11 / 4
36.4% KP
14,131
18.3% share
9,669g
160 CS · 6.8/m
Scripter Kata#TR1
Maokai · Support
2 / 11 / 14
72.7% KP
10,503
13.6% share
7,273g
29 CS · 1.2/m
Red side
VictoryWacexi#Darha
Karma · Top
2 / 4 / 13
34.9% KP
15,329
15.7% share
7,876g
126 CS · 5.4/m
Onoracho#TR1
Jarvan IV · Jungle
8 / 2 / 11
44.2% KP
16,634
17.1% share
12,109g
206 CS · 8.7/m
i will cherish u#4GET十
Sylas · Mid
9 / 5 / 12
48.8% KP
18,976
19.5% share
10,341g
134 CS · 5.7/m
MEŞAKKATSİZ#0209
Jhin · ADC
24 / 5 / 6
69.8% KP
35,131
36.1% share
16,440g
184 CS · 7.8/m
serhat#1223
Blitzcrank · Support
0 / 6 / 30
69.8% KP
11,306
11.6% share
7,882g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
