Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 182 days ago
3 / 6 / 20
K / D / A
46.9%
Kill participation
389
Damage / min
8,649g
306.2 gold / min
77
32 placed · 6 cleared
24
0.8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMuhammekaiser#TR571
Mordekaiser · Top
5 / 8 / 5
43.5% KP
19,330
17.9% share
11,334g
180 CS · 6.4/m
kaera#1609
Lillia · Jungle
5 / 11 / 6
47.8% KP
25,008
23.1% share
11,421g
195 CS · 6.9/m
bloxa mid acc#yasuo
Yone · Mid
5 / 11 / 4
39.1% KP
27,517
25.4% share
11,461g
198 CS · 7/m
training arc#zzzz
Naafiri · ADC
7 / 11 / 2
39.1% KP
22,009
20.3% share
14,296g
190 CS · 6.7/m
Scripter Kata#TR1
Maokai · Support
1 / 8 / 14
65.2% KP
14,388
13.3% share
8,599g
51 CS · 1.8/m
Red side
VictoryKisuke#1v9Qi
Riven · Top
9 / 5 / 6
30.6% KP
23,265
17.6% share
12,501g
188 CS · 6.7/m
sanctus#zurna
Rek'Sai · Jungle
13 / 1 / 13
53.1% KP
26,706
20.2% share
15,514g
188 CS · 6.7/m
Relf#TR1
Yasuo · Mid
18 / 5 / 9
55.1% KP
38,828
29.4% share
17,429g
250 CS · 8.8/m
lune#2801
Taliyah · ADC
6 / 6 / 14
40.8% KP
32,455
24.5% share
13,930g
234 CS · 8.3/m
serhat#1223
Blitzcrank · Support
3 / 6 / 20
46.9% KP
10,990
8.3% share
8,649g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
