Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 181 days ago
4 / 5 / 22
K / D / A
66.7%
Kill participation
382.6
Damage / min
10,161g
328.8 gold / min
104
42 placed · 7 cleared
25
0.8 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJust run#TR06
Varus · Top
2 / 13 / 5
17.9% KP
18,044
15.8% share
9,657g
177 CS · 5.7/m
Axlope#2306
Jarvan IV · Jungle
9 / 5 / 10
48.7% KP
17,511
15.3% share
13,546g
229 CS · 7.4/m
İLHAN AGRO#TR1
LeBlanc · Mid
14 / 5 / 5
48.7% KP
33,387
29.2% share
13,679g
213 CS · 6.9/m
3e rêve#0001
Vayne · ADC
10 / 9 / 8
46.2% KP
33,620
29.4% share
14,900g
213 CS · 6.9/m
serhat#1223
Blitzcrank · Support
4 / 5 / 22
66.7% KP
11,823
10.3% share
10,161g
25 CS · 0.8/m
Red side
Victorymeta ezikleri#ezme
Gnar · Top
12 / 5 / 9
56.8% KP
28,584
24.3% share
15,154g
226 CS · 7.3/m
Hayat2Bilet#Seki
Shyvana · Jungle
12 / 4 / 8
54.1% KP
32,633
27.7% share
18,072g
258 CS · 8.3/m
tansu ciller#otan4
Lux · Mid
3 / 12 / 5
21.6% KP
18,747
15.9% share
10,320g
192 CS · 6.2/m
Furkan#4kan
Jhin · ADC
7 / 7 / 15
59.5% KP
24,066
20.5% share
14,679g
203 CS · 6.6/m
strong tomato#0101
Sona · Support
3 / 11 / 18
56.8% KP
13,590
11.6% share
9,855g
36 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
