Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 181 days ago
3 / 5 / 10
K / D / A
68.4%
Kill participation
404.5
Damage / min
6,139g
296.3 gold / min
54
29 placed · 1 cleared
11
0.5 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathotter than hell#gxth
Sion · Top
6 / 5 / 2
42.1% KP
14,460
26.2% share
8,710g
168 CS · 8.1/m
BOB MARLEY FARUK#HIGH
Xin Zhao · Jungle
3 / 5 / 7
52.6% KP
8,832
16% share
7,673g
123 CS · 5.9/m
Traden90#CKY
Vex · Mid
4 / 9 / 0
21.1% KP
8,732
15.8% share
7,101g
127 CS · 6.1/m
Korigato#Gato
Ezreal · ADC
3 / 7 / 5
42.1% KP
14,730
26.7% share
7,578g
136 CS · 6.6/m
serhat#1223
Blitzcrank · Support
3 / 5 / 10
68.4% KP
8,379
15.2% share
6,139g
11 CS · 0.5/m
Red side
VictoryDragdar#Cary
Jayce · Top
3 / 7 / 2
16.1% KP
14,739
15.7% share
7,838g
161 CS · 7.8/m
ApoDoMaLtaN#ECEVT
Graves · Jungle
8 / 4 / 3
35.5% KP
15,557
16.6% share
10,198g
188 CS · 9.1/m
Bobo was here#TR1
Xerath · Mid
8 / 4 / 7
48.4% KP
21,496
22.9% share
9,483g
155 CS · 7.5/m
Ege xd#Zed
Kai'Sa · ADC
9 / 2 / 5
45.2% KP
31,867
34% share
12,749g
181 CS · 8.7/m
0TANT1K#TR1
Rell · Support
3 / 2 / 18
67.7% KP
10,181
10.8% share
7,370g
25 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
