Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 181 days ago
4 / 7 / 25
K / D / A
61.7%
Kill participation
453.8
Damage / min
11,190g
361 gold / min
110
37 placed · 8 cleared
35
1.1 CS / min
Objective control
1
Dragons
2
Baron
10
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryhotter than hell#gxth
Quinn · Top
10 / 14 / 18
57.1% KP
38,994
22.7% share
13,349g
122 CS · 3.9/m
zanckrow4#TR1
Viego · Jungle
15 / 7 / 8
46.9% KP
34,396
20% share
17,559g
224 CS · 7.2/m
Concerta XR#054
Azir · Mid
13 / 4 / 9
44.9% KP
39,119
22.7% share
17,246g
300 CS · 9.7/m
tansu ciller#otan4
Ziggs · ADC
4 / 14 / 21
51% KP
37,155
21.6% share
15,857g
193 CS · 6.2/m
strong tomato#0101
Sona · Support
7 / 9 / 25
65.3% KP
22,430
13% share
13,000g
35 CS · 1.1/m
Red side
Defeatbinlerce ozur#Oct10
Nasus · Top
8 / 8 / 5
27.7% KP
22,953
17.8% share
16,208g
247 CS · 8/m
Dragdar#Cary
Elise · Jungle
18 / 11 / 3
44.7% KP
41,221
32.1% share
16,853g
202 CS · 6.5/m
CN Combo Lee#TR1
Briar · Mid
4 / 13 / 11
31.9% KP
19,865
15.4% share
11,861g
187 CS · 6/m
sıkıntılı adc#smurf
Kalista · ADC
13 / 10 / 10
48.9% KP
30,502
23.7% share
17,001g
246 CS · 7.9/m
serhat#1223
Blitzcrank · Support
4 / 7 / 25
61.7% KP
14,068
10.9% share
11,190g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
