Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 181 days ago
10 / 7 / 10
K / D / A
64.5%
Kill participation
556.6
Damage / min
11,355g
421.6 gold / min
78
32 placed · 7 cleared
21
0.8 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTreaz#1907
Nasus · Top
2 / 13 / 11
41.9% KP
13,763
14.6% share
10,171g
140 CS · 5.2/m
gotiksevdalisi#TR11
Graves · Jungle
6 / 7 / 3
29% KP
19,949
21.2% share
12,895g
226 CS · 8.4/m
hutame#7331十
Sylas · Mid
12 / 4 / 7
61.3% KP
20,382
21.7% share
13,423g
161 CS · 6/m
Fiyasko#TR41
Ezreal · ADC
1 / 6 / 14
48.4% KP
24,918
26.5% share
12,078g
238 CS · 8.8/m
serhat#1223
Pyke · Support
10 / 7 / 10
64.5% KP
14,991
15.9% share
11,355g
21 CS · 0.8/m
Red side
VictoryKorigato#Gato
Fiora · Top
13 / 8 / 4
45.9% KP
30,216
28% share
15,850g
232 CS · 8.6/m
midnight thought#rave
Lee Sin · Jungle
2 / 4 / 11
35.1% KP
16,432
15.2% share
11,560g
198 CS · 7.4/m
tansu ciller#otan4
Ahri · Mid
12 / 7 / 7
51.4% KP
32,556
30.1% share
12,942g
202 CS · 7.5/m
TroopEl#2428
Jhin · ADC
7 / 8 / 7
37.8% KP
11,647
10.8% share
12,434g
190 CS · 7.1/m
strong tomato#0101
Sona · Support
3 / 4 / 22
67.6% KP
17,233
15.9% share
9,982g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
