Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 181 days ago
3 / 4 / 17
K / D / A
55.6%
Kill participation
275.5
Damage / min
7,280g
344.2 gold / min
64
24 placed · 8 cleared
24
1.1 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKudret Sönmez#0000
Tryndamere · Top
5 / 2 / 3
22.2% KP
12,022
17.1% share
8,852g
174 CS · 8.2/m
Sapindales 1633#blkts
Taliyah · Jungle
14 / 4 / 10
66.7% KP
23,533
33.5% share
13,439g
164 CS · 7.8/m
PhentosKhan#77777
Yasuo · Mid
7 / 3 / 8
41.7% KP
13,138
18.7% share
10,708g
175 CS · 8.3/m
Afelion#000
Ashe · ADC
7 / 4 / 7
38.9% KP
15,660
22.3% share
11,451g
154 CS · 7.3/m
serhat#1223
Blitzcrank · Support
3 / 4 / 17
55.6% KP
5,827
8.3% share
7,280g
24 CS · 1.1/m
Red side
DefeatCally#6635
Gragas · Top
0 / 6 / 2
12.5% KP
13,374
21.8% share
5,250g
98 CS · 4.6/m
BÜYÜK KAZANÇ#50TL
Jarvan IV · Jungle
0 / 6 / 6
37.5% KP
6,479
10.6% share
6,708g
125 CS · 5.9/m
mei#ninni
Lux · Mid
3 / 10 / 3
37.5% KP
11,981
19.6% share
6,500g
101 CS · 4.8/m
ÖDFC Taso BABA#LMFAO
Smolder · ADC
11 / 5 / 3
87.5% KP
23,607
38.5% share
12,657g
188 CS · 8.9/m
sxdsuj#1210
Thresh · Support
2 / 9 / 9
68.8% KP
5,810
9.5% share
6,342g
17 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
