Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 181 days ago
4 / 8 / 8
K / D / A
34.3%
Kill participation
521.4
Damage / min
10,893g
340.8 gold / min
21
12 placed · 0 cleared
225
7 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkaten kyokotsu#2201
Gwen · Top
11 / 7 / 4
42.9% KP
46,393
36.1% share
16,786g
209 CS · 6.5/m
Mooshi#0101
Graves · Jungle
11 / 10 / 8
54.3% KP
31,929
24.9% share
16,184g
257 CS · 8/m
serhat#1223
Ahri · Mid
4 / 8 / 8
34.3% KP
16,666
13% share
10,893g
225 CS · 7/m
42529179#88888
Jhin · ADC
9 / 9 / 6
42.9% KP
21,478
16.7% share
14,767g
216 CS · 6.8/m
Murdermuffin#1999
Nami · Support
0 / 5 / 23
65.7% KP
11,930
9.3% share
8,791g
27 CS · 0.8/m
Red side
VictoryStaIinBıyığı#9968
Tahm Kench · Top
9 / 7 / 9
47.4% KP
27,175
19.8% share
12,641g
167 CS · 5.2/m
training arc#serox
Talon · Jungle
2 / 12 / 8
26.3% KP
24,131
17.6% share
12,522g
233 CS · 7.3/m
Thank you next#TR1
Mel · Mid
12 / 3 / 1
34.2% KP
32,193
23.5% share
16,275g
262 CS · 8.2/m
Jon Jones#isak
Yunara · ADC
15 / 8 / 8
60.5% KP
40,820
29.7% share
19,946g
309 CS · 9.7/m
TroopEl#2428
Thresh · Support
0 / 5 / 25
65.8% KP
12,925
9.4% share
10,455g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
