Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 181 days ago
5 / 4 / 19
K / D / A
61.5%
Kill participation
400.6
Damage / min
8,304g
345.8 gold / min
74
29 placed · 8 cleared
30
1.2 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorygülşeninmemeleri#1234
Irelia · Top
6 / 8 / 10
41% KP
17,863
20.3% share
12,401g
208 CS · 8.7/m
yy mb ff 15#00000
Hecarim · Jungle
18 / 4 / 11
74.4% KP
28,500
32.3% share
15,092g
182 CS · 7.6/m
özürlü69#1907
Karma · Mid
9 / 3 / 17
66.7% KP
20,460
23.2% share
11,444g
140 CS · 5.8/m
SchieN#ADC
Xerath · ADC
1 / 5 / 11
30.8% KP
11,757
13.3% share
10,022g
180 CS · 7.5/m
serhat#1223
Blitzcrank · Support
5 / 4 / 19
61.5% KP
9,620
10.9% share
8,304g
30 CS · 1.2/m
Red side
Defeatkaten kyokotsu#2201
Vladimir · Top
3 / 5 / 2
20.8% KP
10,763
15.4% share
8,447g
193 CS · 8/m
2012 messi#000
Ambessa · Jungle
8 / 9 / 3
45.8% KP
17,132
24.5% share
10,042g
159 CS · 6.6/m
ˇ77#7777
Lee Sin · Mid
4 / 13 / 3
29.2% KP
14,889
21.3% share
9,278g
167 CS · 7/m
sleep paralysis#999jw
Vel'Koz · ADC
8 / 5 / 3
45.8% KP
19,433
27.8% share
10,847g
163 CS · 6.8/m
Forksit#ZORT
Leona · Support
1 / 7 / 11
50% KP
7,693
11% share
7,214g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
