Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 181 days ago
3 / 13 / 24
K / D / A
50%
Kill participation
435.9
Damage / min
10,755g
302.1 gold / min
97
46 placed · 6 cleared
24
0.7 CS / min
Objective control
1
Dragons
1
Baron
13
Towers
2
Inhibitors
1
Herald
4
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMihrak#1923
Irelia · Top
10 / 10 / 10
37% KP
34,280
18.8% share
17,525g
281 CS · 7.9/m
BenBarrage#TR1
Graves · Jungle
14 / 6 / 16
55.6% KP
34,832
19.1% share
17,917g
224 CS · 6.3/m
Dahlback#TR1
Vladimir · Mid
18 / 5 / 12
55.6% KP
59,297
32.5% share
18,071g
240 CS · 6.7/m
Lenix#4556
Sivir · ADC
9 / 11 / 25
63% KP
38,547
21.1% share
19,958g
260 CS · 7.3/m
serhat#1223
Blitzcrank · Support
3 / 13 / 24
50% KP
15,519
8.5% share
10,755g
24 CS · 0.7/m
Red side
DefeatObsessed#we15
Darius · Top
5 / 12 / 10
33.3% KP
26,750
16.6% share
13,193g
208 CS · 5.8/m
FORTUNEX#TR0
Malphite · Jungle
11 / 7 / 22
73.3% KP
43,508
27% share
17,407g
263 CS · 7.4/m
sum#batu
Yasuo · Mid
12 / 11 / 12
53.3% KP
42,705
26.5% share
16,673g
244 CS · 6.9/m
varusdraven111#x1x1x
Kai'Sa · ADC
9 / 10 / 11
44.4% KP
33,333
20.7% share
17,506g
237 CS · 6.7/m
lune#2801
Pyke · Support
8 / 14 / 12
44.4% KP
14,636
9.1% share
12,065g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
