Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 180 days ago
10 / 6 / 4
K / D / A
42.4%
Kill participation
1,173.9
Damage / min
13,626g
507.8 gold / min
27
10 placed · 1 cleared
205
7.6 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryi wanna rockkkkk#bobme
K'Sante · Top
12 / 3 / 12
58.5% KP
31,729
23% share
14,975g
180 CS · 6.7/m
Refresias#TR1
Graves · Jungle
8 / 4 / 10
43.9% KP
25,851
18.7% share
15,374g
261 CS · 9.7/m
bite#c sx9
Kassadin · Mid
13 / 7 / 8
51.2% KP
45,126
32.7% share
14,915g
183 CS · 6.8/m
tokyopill#0000
Draven · ADC
6 / 11 / 9
36.6% KP
28,226
20.5% share
12,860g
191 CS · 7.1/m
SÜRVO#ZADE
Lulu · Support
2 / 8 / 16
43.9% KP
7,042
5.1% share
9,068g
44 CS · 1.6/m
Red side
DefeatSaki#Medic
Vayne · Top
3 / 9 / 6
27.3% KP
23,879
20.9% share
9,338g
177 CS · 6.6/m
HalilArda35#002
Zac · Jungle
8 / 8 / 17
75.8% KP
22,745
19.9% share
12,113g
178 CS · 6.6/m
serhat#1223
Yone · Mid
10 / 6 / 4
42.4% KP
31,500
27.5% share
13,626g
205 CS · 7.6/m
Equinox#Asol
Aurelion Sol · ADC
10 / 11 / 10
60.6% KP
27,143
23.7% share
12,797g
183 CS · 6.8/m
vala manwë#ANKA
Renata Glasc · Support
2 / 8 / 17
57.6% KP
9,183
8% share
8,031g
44 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
