Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 180 days ago
2 / 7 / 5
K / D / A
58.3%
Kill participation
303.2
Damage / min
7,229g
290.1 gold / min
64
33 placed · 3 cleared
22
0.9 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysaint#0506
Ambessa · Top
5 / 3 / 4
25.7% KP
11,087
11.2% share
9,050g
140 CS · 5.6/m
beg#0506
Xin Zhao · Jungle
4 / 2 / 13
48.6% KP
15,975
16.1% share
11,371g
178 CS · 7.1/m
Martınez#1881
Viktor · Mid
5 / 2 / 11
45.7% KP
25,077
25.3% share
9,870g
173 CS · 6.9/m
VIPER#MCKXP
Yunara · ADC
18 / 3 / 8
74.3% KP
38,047
38.4% share
18,040g
243 CS · 9.8/m
Pierleft#MAEYX
Lulu · Support
3 / 2 / 23
74.3% KP
8,811
8.9% share
9,700g
34 CS · 1.4/m
Red side
DefeatkickSlimeslimeog#oglu
Tryndamere · Top
6 / 5 / 2
66.7% KP
16,817
28.1% share
13,855g
251 CS · 10.1/m
THOMY#BIG
Graves · Jungle
1 / 7 / 4
41.7% KP
15,067
25.2% share
9,392g
193 CS · 7.7/m
0zibo#Şımoo
Aurelion Sol · Mid
1 / 6 / 1
16.7% KP
11,709
19.6% share
7,373g
162 CS · 6.5/m
Kicktv NightyNN#2007
Kalista · ADC
2 / 10 / 1
25% KP
8,614
14.4% share
8,679g
173 CS · 6.9/m
serhat#1223
Blitzcrank · Support
2 / 7 / 5
58.3% KP
7,554
12.6% share
7,229g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
