Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Defeat
Ranked Solo/Duo · 180 days ago
4 / 9 / 15
K / D / A
63.3%
Kill participation
522.1
Damage / min
9,431g
303.6 gold / min
106
37 placed · 9 cleared
26
0.8 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLarissa#1635
Jayce · Top
6 / 4 / 7
31.7% KP
27,021
19.9% share
12,747g
248 CS · 8/m
LASTİK ADAM#CR7
Zac · Jungle
9 / 2 / 16
61% KP
22,334
16.4% share
15,068g
213 CS · 6.9/m
Kâim Bey#TR1
Anivia · Mid
7 / 5 / 13
48.8% KP
25,605
18.9% share
12,783g
225 CS · 7.2/m
Eathens#TR1
Varus · ADC
16 / 8 / 13
70.7% KP
42,446
31.3% share
18,003g
197 CS · 6.3/m
Monerâ#Tr61
Vel'Koz · Support
3 / 11 / 18
51.2% KP
18,405
13.6% share
10,435g
63 CS · 2/m
Red side
DefeatKuzgun#BACK
Trundle · Top
3 / 10 / 4
23.3% KP
14,897
12.7% share
12,677g
257 CS · 8.3/m
THOMY#BIG
Graves · Jungle
7 / 7 / 4
36.7% KP
28,886
24.6% share
13,736g
289 CS · 9.3/m
uptempo#838
Sylas · Mid
5 / 5 / 11
53.3% KP
22,722
19.3% share
11,451g
194 CS · 6.2/m
プリテンダー#116i
Vayne · ADC
11 / 10 / 5
53.3% KP
34,845
29.6% share
14,550g
203 CS · 6.5/m
serhat#1223
Karma · Support
4 / 9 / 15
63.3% KP
16,220
13.8% share
9,431g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
