Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 180 days ago
3 / 7 / 20
K / D / A
43.4%
Kill participation
283.5
Damage / min
11,839g
318.5 gold / min
125
50 placed · 12 cleared
25
0.7 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
2
Inhibitors
1
Herald
3
Dragons
3
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatjson file#22000
Yone · Top
3 / 10 / 13
30.8% KP
22,370
14% share
15,188g
272 CS · 7.3/m
Cooput Derler#Kadir
Ambessa · Jungle
21 / 9 / 6
51.9% KP
44,017
27.5% share
21,229g
261 CS · 7/m
Software1#CLEAN
Xerath · Mid
15 / 6 / 13
53.8% KP
48,523
30.4% share
18,830g
306 CS · 8.2/m
BUFFALO#4646
Lucian · ADC
6 / 16 / 6
23.1% KP
25,193
15.8% share
13,826g
206 CS · 5.5/m
Bazman#HAHAH
Bard · Support
7 / 12 / 22
55.8% KP
19,736
12.3% share
13,265g
52 CS · 1.4/m
Red side
VictoryKorigato#Gato
Jayce · Top
10 / 19 / 6
30.2% KP
46,311
26.6% share
16,578g
274 CS · 7.4/m
pekar#TRZ
Taliyah · Jungle
3 / 12 / 12
28.3% KP
17,780
10.2% share
15,192g
285 CS · 7.7/m
halfezs#hlfz1
Akshan · Mid
29 / 7 / 3
60.4% KP
69,589
39.9% share
24,059g
309 CS · 8.3/m
ATALANTA Emre#Aphe
Kai'Sa · ADC
8 / 7 / 14
41.5% KP
30,160
17.3% share
17,621g
292 CS · 7.9/m
serhat#1223
Blitzcrank · Support
3 / 7 / 20
43.4% KP
10,538
6% share
11,839g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
