Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 179 days ago
4 / 5 / 20
K / D / A
64.9%
Kill participation
298.4
Damage / min
11,016g
321.5 gold / min
107
54 placed · 9 cleared
26
0.8 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
4
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryÖzgür#Varus
Varus · Top
5 / 10 / 9
37.8% KP
24,374
20.4% share
15,975g
267 CS · 7.8/m
en güzel halinle#Ben
Xin Zhao · Jungle
4 / 4 / 8
32.4% KP
8,233
6.9% share
12,329g
178 CS · 5.2/m
Schwarzfalke#SFK
Orianna · Mid
1 / 5 / 15
43.2% KP
18,356
15.3% share
12,899g
271 CS · 7.9/m
Jon Jones#isak
Tristana · ADC
23 / 3 / 6
78.4% KP
58,575
48.9% share
23,739g
316 CS · 9.2/m
serhat#1223
Blitzcrank · Support
4 / 5 / 20
64.9% KP
10,226
8.5% share
11,016g
26 CS · 0.8/m
Red side
DefeatSaki#Medic
Ambessa · Top
4 / 9 / 3
25.9% KP
19,328
16.9% share
11,524g
218 CS · 6.4/m
Carma#sga35
Graves · Jungle
8 / 4 / 8
59.3% KP
30,424
26.7% share
16,243g
288 CS · 8.4/m
bersan#361
Sylas · Mid
13 / 7 / 2
55.6% KP
27,908
24.5% share
14,513g
199 CS · 5.8/m
qwewqrsad2#1111
Caitlyn · ADC
2 / 5 / 3
18.5% KP
23,492
20.6% share
16,030g
336 CS · 9.8/m
berkay305#TR1
Karma · Support
0 / 12 / 13
48.1% KP
12,926
11.3% share
9,486g
44 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
