Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 179 days ago
1 / 4 / 11
K / D / A
52.2%
Kill participation
280.2
Damage / min
8,197g
289.1 gold / min
86
30 placed · 14 cleared
35
1.2 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKim Chaewon#Kibir
Varus · Top
7 / 4 / 4
47.8% KP
22,212
26.8% share
11,983g
201 CS · 7.1/m
メロディックな死#九百九十九
Ezreal · Jungle
6 / 5 / 5
47.8% KP
21,202
25.6% share
12,495g
212 CS · 7.5/m
i do aim#1516
Mel · Mid
7 / 8 / 2
39.1% KP
20,145
24.3% share
12,115g
214 CS · 7.5/m
Reâl Yasuo#1346
Yasuo · ADC
2 / 7 / 2
17.4% KP
11,472
13.8% share
10,998g
251 CS · 8.9/m
serhat#1223
Blitzcrank · Support
1 / 4 / 11
52.2% KP
7,943
9.6% share
8,197g
35 CS · 1.2/m
Red side
VictoryHaren#TR00
Mordekaiser · Top
2 / 7 / 4
21.4% KP
8,266
9.2% share
9,790g
183 CS · 6.5/m
BUFFALO#4646
Ekko · Jungle
15 / 5 / 3
64.3% KP
27,223
30.2% share
16,202g
231 CS · 8.1/m
dc gg kayn#rus
Naafiri · Mid
3 / 6 / 12
53.6% KP
27,194
30.2% share
11,865g
210 CS · 7.4/m
LXSING DREAMS#19323
Yunara · ADC
7 / 4 / 6
46.4% KP
20,160
22.4% share
14,425g
227 CS · 8/m
Luffy#WWWWW
Lulu · Support
1 / 1 / 17
64.3% KP
7,216
8% share
9,409g
36 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
