Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 179 days ago
1 / 2 / 29
K / D / A
65.2%
Kill participation
509.3
Damage / min
7,834g
363.5 gold / min
40
16 placed · 2 cleared
21
1 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSlizard#TR1
Dr. Mundo · Top
3 / 7 / 0
21.4% KP
17,183
23.9% share
7,817g
119 CS · 5.5/m
AmoAlerAmos#1907
Vi · Jungle
3 / 10 / 6
64.3% KP
11,297
15.7% share
7,769g
105 CS · 4.9/m
PrO PlAyEEr#TR1
Malzahar · Mid
2 / 11 / 2
28.6% KP
16,079
22.4% share
7,607g
134 CS · 6.2/m
Hukukçuzede#GÜHF
Ezreal · ADC
5 / 9 / 2
50% KP
17,979
25% share
8,982g
137 CS · 6.4/m
Conqueror v4#Roseツ
Taric · Support
1 / 9 / 7
57.1% KP
9,341
13% share
6,557g
42 CS · 1.9/m
Red side
Victoryjemyu#8888
Warwick · Top
12 / 3 / 4
34.8% KP
26,124
23.7% share
10,986g
154 CS · 7.1/m
KİMSEBİLMEZ1953#SUEDA
Zac · Jungle
7 / 0 / 23
65.2% KP
24,370
22.1% share
11,827g
168 CS · 7.8/m
Sekitia Kodachi#0134
Yasuo · Mid
19 / 4 / 6
54.3% KP
29,314
26.6% share
14,115g
178 CS · 8.3/m
DiedAway#TR1
Samira · ADC
7 / 5 / 12
41.3% KP
19,361
17.6% share
11,037g
137 CS · 6.4/m
serhat#1223
Blitzcrank · Support
1 / 2 / 29
65.2% KP
10,976
10% share
7,834g
21 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
