Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 179 days ago
4 / 7 / 17
K / D / A
58.3%
Kill participation
370.4
Damage / min
10,541g
303.5 gold / min
125
47 placed · 10 cleared
31
0.9 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorygagagngf#TR1
Singed · Top
1 / 10 / 9
27.8% KP
20,102
13.8% share
13,766g
274 CS · 7.9/m
MekaLore#TR1
Ambessa · Jungle
7 / 6 / 9
44.4% KP
31,916
22% share
16,585g
264 CS · 7.6/m
Cajoin#TR1
Anivia · Mid
10 / 10 / 9
52.8% KP
37,033
25.5% share
13,584g
197 CS · 5.7/m
Alupenna#TR1
Xayah · ADC
14 / 4 / 7
58.3% KP
43,358
29.8% share
20,026g
320 CS · 9.2/m
serhat#1223
Blitzcrank · Support
4 / 7 / 17
58.3% KP
12,865
8.9% share
10,541g
31 CS · 0.9/m
Red side
Defeatkasi#apm
Cassiopeia · Top
8 / 2 / 6
38.9% KP
30,379
19.4% share
14,794g
268 CS · 7.7/m
Hadyra#TR1
Ekko · Jungle
13 / 7 / 11
66.7% KP
39,006
25% share
17,748g
217 CS · 6.2/m
loki#EZ1
Malzahar · Mid
4 / 9 / 17
58.3% KP
29,172
18.7% share
12,840g
232 CS · 6.7/m
Jon Jones#isak
Sivir · ADC
10 / 7 / 8
50% KP
44,469
28.5% share
18,110g
317 CS · 9.1/m
Someone#free1
Thresh · Support
1 / 11 / 23
66.7% KP
13,217
8.5% share
9,626g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
