Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 178 days ago
3 / 5 / 23
K / D / A
65%
Kill participation
461.9
Damage / min
10,383g
351.2 gold / min
91
40 placed · 7 cleared
24
0.8 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorykickSlimeslimeog#oglu
Garen · Top
11 / 6 / 4
37.5% KP
40,162
32.7% share
15,080g
250 CS · 8.5/m
ivern99#TR1
Fiddlesticks · Jungle
6 / 5 / 13
47.5% KP
21,540
17.5% share
12,122g
167 CS · 5.6/m
Esty#000
Ahri · Mid
13 / 5 / 5
45% KP
30,072
24.5% share
15,604g
245 CS · 8.3/m
Paleflowシ#Yuce
Xayah · ADC
7 / 6 / 6
32.5% KP
17,381
14.2% share
13,349g
222 CS · 7.5/m
serhat#1223
Blitzcrank · Support
3 / 5 / 23
65% KP
13,658
11.1% share
10,383g
24 CS · 0.8/m
Red side
DefeatSoulHunterLoL#Kayn
Renekton · Top
2 / 14 / 3
18.5% KP
18,282
18.4% share
9,582g
207 CS · 7/m
bekosama1#XXXXX
Bel'Veth · Jungle
11 / 8 / 8
70.4% KP
22,865
23% share
18,081g
256 CS · 8.7/m
MOLOTOF#000
Aurora · Mid
3 / 8 / 7
37% KP
19,149
19.3% share
10,897g
224 CS · 7.6/m
turkish taliyah#kick
Hwei · ADC
4 / 5 / 11
55.6% KP
25,861
26% share
16,721g
312 CS · 10.6/m
Ahri#Wadar
Pyke · Support
7 / 5 / 12
70.4% KP
13,174
13.3% share
10,904g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
