Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 178 days ago
2 / 4 / 16
K / D / A
52.9%
Kill participation
379.4
Damage / min
8,202g
316.7 gold / min
78
27 placed · 8 cleared
28
1.1 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeati wanna rockkkkk#bobme
K'Sante · Top
2 / 5 / 1
16.7% KP
12,850
15.7% share
8,314g
176 CS · 6.8/m
en güzel halinle#Ben
Sejuani · Jungle
4 / 4 / 5
50% KP
6,766
8.3% share
10,041g
148 CS · 5.7/m
Tom Hardy#021
Katarina · Mid
2 / 6 / 4
33.3% KP
16,859
20.6% share
8,480g
184 CS · 7.1/m
Jacqen#111
Varus · ADC
9 / 10 / 2
61.1% KP
28,600
35% share
12,523g
186 CS · 7.2/m
iLLeqaLFaTaL1Ty#TR1
Karma · Support
1 / 9 / 10
61.1% KP
16,694
20.4% share
7,579g
49 CS · 1.9/m
Red side
VictoryAelisia#7777
Vayne · Top
8 / 1 / 9
50% KP
28,348
28% share
11,494g
174 CS · 6.7/m
miles#XDDD
Dr. Mundo · Jungle
5 / 3 / 11
47.1% KP
20,505
20.3% share
12,417g
239 CS · 9.2/m
eye for eye#011
Galio · Mid
9 / 4 / 11
58.8% KP
20,764
20.5% share
12,472g
221 CS · 8.5/m
Alpaca#G G
Kai'Sa · ADC
10 / 6 / 10
58.8% KP
21,731
21.5% share
14,451g
195 CS · 7.5/m
serhat#1223
Blitzcrank · Support
2 / 4 / 16
52.9% KP
9,827
9.7% share
8,202g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
