Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 178 days ago
2 / 4 / 18
K / D / A
52.6%
Kill participation
346.6
Damage / min
7,350g
319.6 gold / min
66
25 placed · 3 cleared
18
0.8 CS / min
Objective control
0
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAkgün Taşkın#1416
Nasus · Top
4 / 3 / 10
36.8% KP
19,621
18.3% share
10,203g
140 CS · 6.1/m
teko#tr2
Kayn · Jungle
16 / 2 / 11
71.1% KP
31,169
29% share
14,372g
179 CS · 7.8/m
mt07#YMH
Yasuo · Mid
6 / 8 / 6
31.6% KP
22,096
20.6% share
10,464g
171 CS · 7.4/m
Rip Uka Uka#TR1
Xerath · ADC
10 / 4 / 8
47.4% KP
26,454
24.7% share
10,679g
155 CS · 6.7/m
serhat#1223
Blitzcrank · Support
2 / 4 / 18
52.6% KP
7,971
7.4% share
7,350g
18 CS · 0.8/m
Red side
DefeatStaIinBıyığı#9968
Tahm Kench · Top
3 / 4 / 4
33.3% KP
23,866
28.3% share
8,443g
136 CS · 5.9/m
AHEREM#TR1
Lillia · Jungle
2 / 6 / 10
57.1% KP
15,335
18.2% share
9,065g
169 CS · 7.3/m
mustafakemalx#TR1
Vladimir · Mid
4 / 7 / 4
38.1% KP
14,949
17.7% share
8,524g
140 CS · 6.1/m
rabbitlol#adc1
Kai'Sa · ADC
10 / 11 / 1
52.4% KP
20,519
24.3% share
12,268g
178 CS · 7.7/m
UstaNef#Usta
Nautilus · Support
2 / 10 / 13
71.4% KP
9,682
11.5% share
7,279g
32 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
