Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 178 days ago
3 / 8 / 27
K / D / A
71.4%
Kill participation
462.3
Damage / min
11,271g
306 gold / min
115
54 placed · 4 cleared
19
0.5 CS / min
Objective control
4
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMichelangelo#ZORO
Mordekaiser · Top
6 / 9 / 8
28.6% KP
32,173
19.4% share
13,513g
196 CS · 5.3/m
yORGANCI TR#TR1
Master Yi · Jungle
12 / 7 / 5
34.7% KP
26,442
16% share
19,491g
300 CS · 8.1/m
mt07#YMH
Zed · Mid
19 / 6 / 9
57.1% KP
51,034
30.8% share
21,362g
299 CS · 8.1/m
UstaNef#Usta
Ezreal · ADC
4 / 10 / 12
32.7% KP
29,149
17.6% share
15,598g
240 CS · 6.5/m
dc gg kayn#rus
Pantheon · Support
8 / 10 / 11
38.8% KP
26,658
16.1% share
13,220g
45 CS · 1.2/m
Red side
DefeatMâyk#TR1
Gnar · Top
5 / 7 / 10
35.7% KP
29,753
18.8% share
12,631g
232 CS · 6.3/m
CT Slash TNT#TR1
Jax · Jungle
14 / 12 / 15
69% KP
43,194
27.3% share
18,423g
196 CS · 5.3/m
Yunoichi#Myu
Azir · Mid
9 / 14 / 8
40.5% KP
29,941
18.9% share
16,447g
267 CS · 7.2/m
Rip Uka Uka#TR1
Xerath · ADC
11 / 8 / 10
50% KP
38,543
24.3% share
17,849g
273 CS · 7.4/m
serhat#1223
Blitzcrank · Support
3 / 8 / 27
71.4% KP
17,028
10.7% share
11,271g
19 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
