Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 178 days ago
7 / 7 / 7
K / D / A
73.7%
Kill participation
531.6
Damage / min
7,588g
372.6 gold / min
46
20 placed · 5 cleared
17
0.8 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFS NatsuDragneel#TR1
Qiyana · Top
4 / 6 / 3
36.8% KP
16,471
28.1% share
7,690g
132 CS · 6.5/m
Cooput Derler#Kadir
Zed · Jungle
4 / 5 / 6
52.6% KP
12,412
21.2% share
9,668g
133 CS · 6.5/m
Twisted Fate Bot#CARD
Syndra · Mid
3 / 6 / 5
42.1% KP
12,433
21.2% share
7,259g
141 CS · 6.9/m
REYONCU#laso2
Jinx · ADC
1 / 3 / 4
26.3% KP
6,431
11% share
8,160g
149 CS · 7.3/m
serhat#1223
Pyke · Support
7 / 7 / 7
73.7% KP
10,827
18.5% share
7,588g
17 CS · 0.8/m
Red side
VictoryKoşanat#9195
Fiddlesticks · Top
4 / 2 / 6
37% KP
12,628
20% share
8,265g
150 CS · 7.4/m
Conqueror#0752
Nunu & Willump · Jungle
1 / 5 / 8
33.3% KP
6,400
10.1% share
8,454g
174 CS · 8.5/m
lsIam Makhachev#P4P
Irelia · Mid
8 / 5 / 5
48.1% KP
14,208
22.5% share
10,209g
173 CS · 8.5/m
bobinci orhan#5252
Twitch · ADC
10 / 4 / 3
48.1% KP
21,233
33.6% share
12,058g
156 CS · 7.7/m
Kabayra#153
Braum · Support
4 / 3 / 13
63% KP
8,741
13.8% share
8,141g
19 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
