Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Diana
Victory
Ranked Solo/Duo · 178 days ago
12 / 4 / 9
K / D / A
47.7%
Kill participation
1,109.4
Damage / min
14,976g
503.1 gold / min
36
15 placed · 1 cleared
238
8 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMasterPeak#0201
Renekton · Top
7 / 9 / 7
31.8% KP
18,951
14.1% share
11,803g
193 CS · 6.5/m
turkish taliyah#kick
Zaahen · Jungle
7 / 3 / 10
38.6% KP
22,006
16.4% share
13,255g
233 CS · 7.8/m
serhat#1223
Diana · Mid
12 / 4 / 9
47.7% KP
33,023
24.6% share
14,976g
238 CS · 8/m
bobinci orhan#5252
Twitch · ADC
15 / 8 / 12
61.4% KP
34,751
25.9% share
14,820g
170 CS · 5.7/m
DOMİNASYON31#TR2
Vel'Koz · Support
3 / 5 / 16
43.2% KP
25,388
18.9% share
9,173g
47 CS · 1.6/m
Red side
DefeatOld Faker#9102
Akali · Top
8 / 4 / 5
44.8% KP
26,443
23.3% share
12,008g
188 CS · 6.3/m
Arista#2007
Aatrox · Jungle
8 / 8 / 7
51.7% KP
29,965
26.4% share
13,308g
188 CS · 6.3/m
High APM Hot GF2#Deren
Akshan · Mid
6 / 6 / 4
34.5% KP
20,681
18.2% share
12,654g
222 CS · 7.5/m
VIPER#MCKXP
Yunara · ADC
7 / 15 / 7
48.3% KP
29,128
25.6% share
13,390g
186 CS · 6.2/m
Pierleft#MAEYX
Lulu · Support
0 / 11 / 14
48.3% KP
7,459
6.6% share
8,074g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
